//-----------------------------------------------------------------------------
/// STATE_SELECTLANGUAGE (Implementation)
//-----------------------------------------------------------------------------
START_STATE_CODE( STATE_SELECTLANGUAGE )
{
    START_MESSAGE_HANDLER( MESSAGE_ENTER )
    {
		SelectLanguageInit();
    }

    START_MESSAGE_HANDLER( MESSAGE_UPDATE )
    {		
		Update_LangMenu();
    }

    START_MESSAGE_HANDLER( MESSAGE_PAINT )
    {
		// StateMainMenuPaint(s_gBackBuffer);
		Paint_LangMenu(s_gBackBuffer);
    }

    START_MESSAGE_HANDLER( MESSAGE_EXIT )
    {
		// GameDestroy();
		// StateLogoExit();
    }

	START_MESSAGE_HANDLER( MESSAGE_HIDENOTIFY )
	{
		// GameHideNotify();
	}
}


static void SelectLanguageInit()
{
	_menu_item_focused = 0;
	_menu_item_selected = -1;
	_menu_y = 100;
	SetSoftkey(false, true);
}
